System Comparison Chart
The RPS is a unique and dynamic system for role-play in Second Life® , but it is not the only system. We have taken some time to look at the other popular combat and role-play systems available in Second Life and have been able to build a comparison-chart to help you see the features each system (including RPS) offers.
All information provided is the result of our research and use of other systems and current as of at least August 15th, 2008.
-COMBAT FEATURES-
Feature
RPS
DCS
SpellFire
SafeZone
Secure, Unexploitable System
Variable Weapon Types
Weapon Types are Game-Balanced
Weapons can Damage Various Stats
Dynamic Armor and Shields
-ROLE-PLAY FEATURES-
Feature
RPS
DCS
SpellFire
SafeZone
Character Leveling System
Variable Character Templates
Customizable Template Creation
Unique Impression System that rewards Role-Play
Role-Play Oriented Skills and Abilities
-ECONOMY FEATURES-
Feature
RPS
DCS
SpellFire
SafeZone
Monetary System
Money Sinks with Actual Value
Merchant-oriented Skills and Abilities
Customizable, Useful Items for Use in System
Vibrant, Dynamic, Player Run Economy
-ENVIRONMENT FEATURES-
Feature
RPS
DCS
SpellFire
SafeZone
Environmental Damage Effects
Environmental Non-Health Stat Effects
Environmental Healing Effects
Environmental Damage Resistance Items
Interactable Objects, like Pickable Doors
-ADMINISTRATIVE FEATURES-
Feature
RPS
DCS
SpellFire
SafeZone
Admins Can Adjust Character Values as Needed
Template Changes Propogate to Active Characters
Region Owners Control Modernity of Functional Weapons
Region Owners Control whether or not Magic is Valid
Set Region Damage Per Second and Weapon Prim-Limit
-WEBSITE FEATURES-
Feature
RPS
DCS
SpellFire
SafeZone
Searchable Region List with SLURL, Photo, and Description
Public, Searchable Character Profiles
Character Profiles for use in SL Profile
Second Life Registration and Role-Play Orientation
Support Wiki and Forums
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